But it's not because of the graphics, so in this part we try not to pick on them too much. But in general, Eternium is not outstanding graphically - on closer inspection you begin to understand that the monsters here are not scary, more like plastic stumps, as well as the other characters, including the protagonist and NPC. This, of course, is the peculiarity of mobile gameplay - the user more closely accepts the appearance of the game, if it is characterized by cartoonishness. The appearance of Eternium looks closer to Diablo than to Torchlight - harsh gothic motifs, but in a lighter variation. It's enough to know that we are a hero who will cleanse this world of filth by completing various quests. That's why the plot of the first part, I think, passed by many players, and to understand the relationship of humans, angels and demons of Sanctuary became only those who call themselves fans of the series. Although it is worth noting that Diablo has a cool lore, which draws in like a fantasy novels, but it is created artificially, not the storyline of the game. To be honest, I don't want to understand Eternium's storyline, especially since the plot is traditional. With its peculiarities, of course (of course), but in a mobile game they look, as they say, in their place. Not so long ago we discovered a game called Eternium, and it is, in the opinion of our editorial team, another bearable Diablo. While waiting for mobile Diablo, we want to brighten our time with something similar.
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